A short, proof of concept build for a 2D puzle game. This game was made as part of my Computer Science senior group project course, where we worked together to build a prototype for something from scratch.
This game was written in Unity and hosted throguh my personal website, and you can find and play the game at paper.freexe.net. Lucy Rosys primarily worked on the movement mechanics, Bella Karn primarily worked on the world asset mechanics, Kaitlyn Harrington primarily worked on mechanic merging and game feel, Evyn Wheatley provided most of all of the artistic assets, and I hosted communications and the final deliverable. Additional credit to Claire Caldwell, who thought of the original game concept and name.